MUSIC & COCONUTS CATALYST
When James & Robin finished Coconut Dodge, they wanted to make use of their codebase for another game. Since coconuts were programmed to fall down the screen, Robin suggested they create a shoot ’em-up by swapping the coconuts for terrain, and swapping the crab for a spaceship, and using the same code!
James had also just finished a remix of an early track he’d written at University 10 years prior, and it sounded to James like ‘an heroic retro 80’s space shooter’. It was decided a shoot ’em-up was the best course of action for a new game, and James began thinking of gameplay ideas whilst Robin started prototyping. Once the idea of teleportation took root, James was inspired to write more pieces of music.
Once Robin and James had the mechanics prototyped and the rough music in the game, James invited Joris de Man to visit the studio to have a play in the hope he’d be interested in taking the rough recordings and producing them properly. Joris agreed and a close partnership has since developed whereby James supplies some initial audio direction and Joris runs with it.
In this download you will find all four of James’ original tracks for Velocity, along with the ‘Rekenium’ sketch James created as a starting point for Joris in creating the Velocity 2X Soundtrack.